Unreal Technical Dev

Below are experiments and work in progress projects using Unreal Engine

In development demonstration of a blueprint swarming system, allowing hundreds of enemies to be visible on screen. The system uses Niagara and Vertex Animated Texture meshes to keep performance overheads low. Animation for the character is handled procedurally using control rig, allowing full 360 degree control

A later development preview showcasing some new HUD elements and lock on missiles

An early demo of Project Drive, showcasing the rigged suspension system & PCG systems used to create the levels

This is an experiment of using Runtime Virtual Textures to draw textures on to the terrain - the trail prints behind the character & circles surrounding enemies are all drawn using the RVT system

This was a fishtank created for a vritual reality environment in Unreal Engine 4. The fish use a blueprint system that lets them loosely follow a spline with variables for different types of fish, speed and density

A demo application for a client demonstrating a possible point of sale configurator that can allow users to preview and adjust how their point of sale units may look inside a shop

A compilation video of various projects in progress and experiments helping with my learning process